Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
"items": ["annual_subscription"],
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gitgres is a neat hack right now, but if open source hosting keeps moving toward federation and decentralization, with ForgeFed, Forgejo’s federation work, and more people running small instances for their communities, the operational simplicity of a single-Postgres deployment matters more than raw storage efficiency. Getting from a handful of large forges to a lot of small ones probably depends on a forge you can stand up with docker compose up and back up with pg_dump, and that’s a lot easier when there’s no filesystem of bare repos to manage alongside the database.
miditui is available open-sourced on GitHub, and the prompts used to build it are here.
After creating a custom app for his PlayStation setup, Azdoufal discovered he was looking at way more than his own robot vacuum's data. He'd accidentally unlocked the data of thousands of DJI robot vacuum owners around the world.